Faster than Gloomhaven. Deeper than Kill Team. No DM needed. Tactical action points, dynamic enemy waves, crafting, and 90 missions across huge modular maps.
2
Action Points
Every turn gives you 2 AP. Move, attack, activate abilities, or hold for a reaction.
4
Enemy Waves
Dynamic AI spawns enemies from the wave deck. No dungeon master needed.
90
Missions
Linked narrative missions with branching outcomes. Choices in mission 1 echo in mission 30.
∞
Crafting
Scavenge components from fallen enemies. Forge weapons, armor, and consumables.
3+
Play Modes
Solo, co-op 2–4, or competitive arena. One box, multiple ways to play.