50 miniatures. 3 comic campaigns.
90 missions. One brutal arena.
Craft your gear, conquer the dungeon, and forge your legend! Dive into a solo TTRPG campaign that seamlessly shifts to co-op—switch modes anytime. Prove your mettle in a competitive arena, battling other players to claim the title of true champion!
Only 300 handcrafted sets — no restock planned soon.
Faster and deadlier than Gloomhaven: Warleague blends D&D-style storytelling, Kill Team tactics, and XCOM tension into a premium campaign of crafting, deck building, and brutal boss fights.
Too complex? Too long? Too heavy to set up on a Wednesday? Warleague runs in half the time with zero prep.
Love tactical depth but miss a story? Warleague adds 90 narrative missions and a full campaign system.
Nostalgia is real. But you deserve miniatures this century. Warleague ships 50 in one box.
Only deeper in story. Face epic boss fights, unique scenarios, and missions that never feel repetitive.
Resin-quality detail on injection plastic. Heroes, grunts, and 4 monstrous bosses — every model uniquely posed.
Comic-narrative campaign books, 175–200 pages each. Open a page. Make a call. Play the next mission.
Solo or co-op. Dynamic enemy waves. Branching paths. No two runs are the same.
EVA foam trays, aluminum dice, marble stones, modular map tiles, 300+ cards. One box holds it all.
Fifty miniatures. Four bosses. Every unit on a stand, a board, or in EVA. Nothing here is cardboard you pretend is alive.
Paint them. Display them. Fight with them for 90 missions.
Three heroes. Three armies. Three stories. Your path through the arena starts here.
A ruthless tactician who turns forbidden alliances into weapons against Legion.
A brutal survivor driven by rage, steel, and a secret pact with Legion.
An Iron Horde powerhouse who solves problems with violence, chaos, and bad ideas.
Ancient organic horrors bent to Malik’s will and unleashed against Legion.
Legion’s machines turned into weapons, built for precision, pressure, and control.
Brutal raiders, dirty fighters, and loyal muscle dragged into Grunk’s warpath.
Open a page. Make a call. Play the next mission. Three comic campaigns designed to move fast and remember your choices.
Command, manipulation, and forbidden alliances. Malik searches for Legion’s weakness and discovers an ancient organic force he may bend to his will.
Survival, fury, and machine warfare. Cygo descends into Legion’s depths and faces a mythical Neuron that changes his path forever.
Brute force, dark humor, and total chaos. Grunk turns every mission into a disaster zone, usually for everyone else first.
Faster than Gloomhaven. Deeper than Kill Team. No DM needed. Tactical action points, dynamic enemy waves, crafting, and 90 missions across huge modular maps.
Every turn gives you 2 AP. Move, attack, activate abilities, or hold for a reaction.
Dynamic AI spawns enemies from the wave deck. No dungeon master needed.
Linked narrative missions with branching outcomes. Choices in mission 1 echo in mission 30.
Scavenge components from fallen enemies. Forge weapons, armor, and consumables.
Solo, co-op 2–4, or competitive arena. One box, multiple ways to play.
33 × 30 × 13 cm. Aluminum dice. Marble stones. EVA trays. A tin for the dice. Everything has a home inside.
A full campaign system, miniature collection, tactical arena, and solo TTRPG world — all in one box.
2 colossus bosses + 2 small bosses
3 campaign books
90 missions
Introduction Book
Standees
Damage Counter
Token
Errata card
Card & Token Box
Painted guide
Damage Counter Stands
This edition is handcrafted, heavy, and complex to produce. When it is gone, the next opportunity comes much later — and not in this exact form.
Craft your gear. Build your army. Forge your legend.
300 handcrafted sets. No second print run planned. The arena closes when the last set ships.
