Rule Changes:
After receiving valuable feedback from our community, we have refined and optimized the game rules to create a smoother, more engaging experience. Our primary focus was to reduce complexity, speed up turns, and enhance strategic depth without overwhelming players with unnecessary calculations. To achieve this, we have removed the Distribution Phase, command points, and certain redundant resource mechanics, making Warleague more intuitive while keeping its tactical core intact.
Key Changes:
- Command Points Removed: Previously, command points were required to activate units and execute actions, creating an extra layer of bookkeeping. Now, unit actions are determined solely by their available action points, making each turn more straightforward while still allowing for deep strategic planning.
- Elimination of the Distribution Phase: Players no longer need to manually distribute resources at the start of each round. Instead, resources are automatically collected, streamlining the process and ensuring that battles flow seamlessly. This change eliminates downtime between rounds and keeps the focus on combat and decision-making.
- Balanced Rad Costs: The cost of recruiting units, spawning reinforcements, and purchasing upgrades has been rebalanced. We have adjusted Rad values to ensure fairness across different factions and playstyles, allowing for more diverse army compositions and better long-term strategic planning.

By implementing these adjustments, we have significantly improved game speed, accessibility, and tactical engagement. Players can now focus on outmaneuvering their opponents, crafting unique strategies, and immersing themselves in the high-stakes battles of Warleague—without being bogged down by unnecessary mechanics.